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共 15 筆
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第 1 頁
5/07
compatibility with DirectX, Vulkan, OpenGL, CUDA, and other graphics/compute APIs. Work on device initialization, firmware
應徵
6/03
1. Define and implement interfaces between GPU driver and hardware/compiler 2. Develop and implement GPU API/Hardware features spanning the entire software stack 3. Collaborate with Hardware and Compiler teams to implement new API and hardware features 4. Work across teams to improve and fine tune performance and power consumption 5. Timely execution to meet milestones and schedules 6. Analyze and debug customer issues 7. Wide ranging scope from GPU driver, compiler, tools and infrastructure to profile and optimize GPU software 8. Analyze and influence future GPU architectures and compilers 9. Build reliable and cordial relationships with internal teams and customers
應徵
5/23
1. 研發3D Gaussian Splatting場景建模、幾何模型處理、場景理解技術,用於建構高擬真、高精度之實體場域數位雙生。 2. 於物理模擬引擎中整合3DGS與多邊形網格模型,提供機器人虛擬訓練環境。 3. 協同學界發展技術創新,參與團隊內部與外部(清/交大等國內大學研究團隊)技術討論,進行3D幾何建模、動畫模擬、生成式AI模型相關知識交流與討論,並將成果整合進技術解決方案中。
3 天內處理過履歷
應徵
6/02
【產品線說明】 視訊/影像相關AI SoC產品線開發,開發具AI功能行車紀錄器、USB CAM、IPCAM、PCIe 板卡與 NVR/DVR SoC。 【工作說明】 1. Embedded Linux Browser development (Chromium or Firefox) 2. Wayland or X-Win Window system and remote desktop development 3. GUI framework (e.g. QT or GTK) 4. Ubuntu OS porting 【必要條件】 1. Familiar with Linux GUI framework 2. Familiar with C/C++
4 小時前處理過履歷
應徵
5/26
聰泰科技在影像領域深耕超過30年,業務範圍涵蓋影像採集、轉換及串流服務。我們致力於打造立足全球市場的影音軟硬體系統服務。 3D軟體工程師職位將負責以下工作: - 使用 OpenGL 或 DirectX 開發影音相關軟體,包括處理3D影像、視頻渲染等功能。 - 參與 VR/AR/360 影像醫學影像的開發,優化影像處理和顯示效果。 - 使用 Unreal 引擎開發影音相關功能,如遊戲引擎中的3D模型渲染、物理模擬等。
應徵
喜歡這次的搜尋結果?訂閱搜尋條件接收新工作通知吧~
訂閱
6/02
Wayland/DirectFB/OpenGL/OpenCL/Vulkan/EGL programming 經驗 2. 熟悉 Android/Linux/Tizen Driver 者尤佳 3. 有以下專長經驗尤佳:  ◆YouTube
應徵
6/05
1. Define GPU compiler software architecture and interfaces. 2. Development/implement GPU compiler pipeline, linking and various optimizations/transformations. 3. Collaborate with Driver team, HW team to implement new API & HW features. 4. Collaborate with Driver team, HW team to improve/tune performance & power consumption. 5. Execute & deliver to meet milestones/schedules. 6. Analyze and debug code generation issues. 7. Analyze and influence future GPU architectures. 8. Construct reliable & trustable relationships across teams internally & externally. 9. The position can be located at Hsinchu or Taipei
43 分鐘前聯絡過求職者
應徵
6/03
主要負責Linux及Android嵌入式系統GPU及Graphics相關軟體模組的開發與整合 軟體模組涵蓋Firmware、Driver及Middleware 與跨部門團隊協作,參與軟體設計、實作、問題分析與除錯,持續優化系統效能與穩定性,提升產品競爭力
應徵
6/05
or intrinsics. • Experience with GPU compute programming (e.g., OpenCL, CUDA, Vulkan Compute). • Knowledge of modern mobile
應徵
6/03
developing optimizing compilers in conjunction with hardware. • Knowledge of Vulkan, OpenGL, OpenCL, Android OS, Firmware. •
應徵
5/13
• Define GPU compiler software architecture and interfaces. • Development/implement GPU compiler pipeline, linking and various optimizations/transformations. • Collaborate with Driver team, HW team to implement new API & HW features. • Collaborate with Driver team, HW team to improve/tune performance & power consumption. • Execute & deliver to meet milestones/schedules. • Analyze and debug code generation issues. • Construct reliable & trustable relationships across teams internally & externally.
應徵
1/06
Job opportunity to recruit GPU/xPU digital designer who response for GPU hardware development and verification including micro-architecture joint development, both top and unit level RTL design/verification, and performance/area/power/memory bandwidth optimization. 1. Development and verification of scalable GPU HW modules - Fixed Function pipeline, Unified Shader, Rexture unit, HW tessellation, Ray Tracing,units, Load/Store unit, L1/L2/L3 cahces and coherency, etc. 2. Co-work with micro-architecture experts to plan and define GPU HW-SW framework - runtime, compiler, driver, debugger and profiler, etc. 3. Development of GPU top/unit level modules constraint random design verification enviroement with systemverilog/UVM verificaiton methodology. 4. Implement GPU IP verification environment to support tests regression and automaic flow include drivers and run-time model checkers.
應徵
5/26
本職位中,你需要與公司的架構團隊建立GPU理論、功能、效能模型。並使用該模型加速圖形跑分項、解決效能瓶頸、開發GPU新功能。
應徵
5/23
1. Develop 3D Gaussian Splatting (3DGS) scene modeling and understanding technologies, focusing on creating high-fidelity and high-precision virtual replicas of physical environments. 2. Integrate 3DGS and polygonal mesh models into physics simulation engines, building virtual training environments for robotics. 3. Collaborate with internal teams and external research groups on topics such as 3D geometric modeling, animation simulation, and generative AI models.
應徵
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