1. Define and implement interfaces between GPU driver and hardware/compiler
2. Develop and implement GPU API/Hardware features spanning the entire software stack
3. Collaborate with Hardware and Compiler teams to implement new API and hardware features
4. Work across teams to improve and fine tune performance and power consumption
5. Timely execution to meet milestones and schedules
6. Analyze and debug customer issues
7. Wide ranging scope from GPU driver, compiler, tools and infrastructure to profile and optimize GPU software
8. Analyze and influence future GPU architectures and compilers
9. Build reliable and cordial relationships with internal teams and customers
【產品線說明】
視訊/影像相關AI SoC產品線開發,開發具AI功能行車紀錄器、USB CAM、IPCAM、PCIe 板卡與 NVR/DVR SoC。
【工作說明】
1. Embedded Linux Browser development (Chromium or Firefox)
2. Wayland or X-Win Window system and remote desktop development
3. GUI framework (e.g. QT or GTK)
4. Ubuntu OS porting
【必要條件】
1. Familiar with Linux GUI framework
2. Familiar with C/C++
1. Define GPU compiler software architecture and interfaces.
2. Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
3. Collaborate with Driver team, HW team to implement new API & HW features.
4. Collaborate with Driver team, HW team to improve/tune performance & power consumption.
5. Execute & deliver to meet milestones/schedules.
6. Analyze and debug code generation issues.
7. Analyze and influence future GPU architectures.
8. Construct reliable & trustable relationships across teams internally & externally.
9. The position can be located at Hsinchu or Taipei
• Define GPU compiler software architecture and interfaces.
• Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
• Collaborate with Driver team, HW team to implement new API & HW features.
• Collaborate with Driver team, HW team to improve/tune performance & power consumption.
• Execute & deliver to meet milestones/schedules.
• Analyze and debug code generation issues.
• Construct reliable & trustable relationships across teams internally & externally.
Job opportunity to recruit GPU/xPU digital designer who response for GPU hardware development and verification including micro-architecture joint development, both top and unit level RTL design/verification, and performance/area/power/memory bandwidth optimization.
1. Development and verification of scalable GPU HW modules - Fixed Function pipeline, Unified Shader, Rexture unit, HW tessellation, Ray Tracing,units, Load/Store unit, L1/L2/L3 cahces and coherency, etc.
2. Co-work with micro-architecture experts to plan and define GPU HW-SW framework - runtime, compiler, driver, debugger and profiler, etc.
3. Development of GPU top/unit level modules constraint random design verification enviroement with systemverilog/UVM verificaiton methodology.
4. Implement GPU IP verification environment to support tests regression and automaic flow include drivers and run-time model checkers.
1. Develop 3D Gaussian Splatting (3DGS) scene modeling and understanding technologies, focusing on creating high-fidelity and high-precision virtual replicas of physical environments.
2. Integrate 3DGS and polygonal mesh models into physics simulation engines, building virtual training environments for robotics.
3. Collaborate with internal teams and external research groups on topics such as 3D geometric modeling, animation simulation, and generative AI models.