• Work with producers, technical and creative leads to provide input for the budgeting process for real- time elements of a production
• Help design and manage the pipeline from the artists through to deployment.
• Create interaction and functionality using Unreal's Blueprints system.
• Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices.
• Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.
• Setting up the project source control
• Working with the technical artist to define the project organization
• Work with the supervisor to identify need for custom, show-specific tools, for example review tools like laser pointer, measure, scrub playback etc.
• Responsible for writing and distributing any tool plugins - must be an efficient developer able to rapidly prototype
• Lead optimization efforts to maintain the show framerate at VR spec
• Responsible for making builds and ensuring there is always a backup of working builds
• UI Programming